sfdrayinte (2.0-git)
index
user/llisiw/Mdrayinte.c
2D Dynamic Ray Tracing

 
Synopsis
        sfdrayinte < in.rsf > out.rsf deriv=deriv.rsf t0=0. shift=1. source=o[1]+(n[1]-1)/2*d[1]

 
Parameters
       
 
string deriv=
auxiliary input file name
 
float shift=1.
complex source shift
 
float source=o[1]+(n[1]-1)/2*d[1]
source location
 
float t0=0.
time origin at source