b'\n \n \n
 
\n  
sfimpl3 (4.0)
index
system/generic/Mimpl3.c
\n 3-D anisotropic diffusion. \n

\n \n \n \n \n \n
 
\n Synopsis
       sfimpl3 < in.rsf > out.rsf rect1= rect2= rect3= tau=0.1 pclip=50. up=n verb=n nsnap=1 dist= snap=
\n

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\n Parameters
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\n  
string dist=
\tinverse distance file (input)
\n
\n \n\n \n \n
\n  
int nsnap=1
\tnumber of snapshots
\n
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\n  
float pclip=50.
\tpercentage clip for the gradient
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\n  
float rect1=
\t
\n
\n \n\n \n \n
\n  
float rect2=
\t
\n
\n \n\n \n \n
\n  
float rect3=
\tsmoothing radius
\n
\n \n\n \n \n
\n  
string snap=
\tsnapshot file (output)
\n
\n \n\n \n \n
\n  
float tau=0.1
\tsmoothing time
\n
\n \n\n \n \n
\n  
bool up=n [y/n]
\tsmoothing style
\n
\n \n\n \n \n
\n  
bool verb=n [y/n]
\tverbosity flag
\n
\n \n
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