sflum2 (2.0-git)
index
user/yliu/Mlum2.c
2D LUM filter

 
Synopsis
        sflum2 < in.rsf > out.rsf nfw1= nfw2=nfw1 smnclip=(nfw1*nfw2+1)/2 shnclip=(nfw1*nfw2+1)/2 boundary=n verb=n type=

 
Parameters
       
 
bool boundary=n [y/n]
if y, boundary is data, whereas zero
 
int nfw1=
filter-window length in n1 direction (positive and odd integer)
 
int nfw2=nfw1
filter-window length in n2 direction (default=nfw1)
 
int shnclip=(nfw1*nfw2+1)/2
sharpener tuning parameter (1 <= shnclip <= (nfw1*nfw2+1)/2, the default is (nfw1*nfw2+1)/2)
 
int smnclip=(nfw1*nfw2+1)/2
smoother tuning parameter (1 <= smnclip <= (nfw1*nfw2+1)/2, the default is (nfw1*nfw2+1)/2)
 
string type=
[rectangular,cross] 2-D window type, the default is rectangular
 
bool verb=n [y/n]
verbosity flag