sfrrt3d (2.0-git)
index
user/psava/Mrrt3d.c

 
Synopsis
        sfrrt3d < Fv.rsf > Ft.rsf verb=n pick=2 fill=1 scaleray=1. nray=1 jray=1 gmin=-90 gmax=+90 hmin=0 hmax=180 nt=100 ot=0 dt=0.001 xsou=sf_o(ax) + sf_n(ax)*sf_d(ax)/2 ysou=sf_o(ay) + sf_n(ay)*sf_d(ay)/2 zsou=sf_o(az) + sf_n(az)*sf_d(az)/2 seed=time(NULL)
* 3-D ray tracing w/ random shooting directions
* pcs 2005

 
Parameters
       
 
float dt=0.001

 
int fill=1

 
float gmax=+90

 
float gmin=-90

 
float hmax=180

 
float hmin=0

 
int jray=1

 
int nray=1

 
int nt=100

 
float ot=0

 
int pick=2

 
int scaleray=1.

 
int seed=time(NULL)
random seed
 
bool verb=n [y/n]

 
float xsou=sf_o(ax) + sf_n(ax)*sf_d(ax)/2

 
float ysou=sf_o(ay) + sf_n(ay)*sf_d(ay)/2

 
float zsou=sf_o(az) + sf_n(az)*sf_d(az)/2