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sfrrt3d (4.0)
index
user/psava/Mrrt3d.c
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\n Synopsis
       sfrrt3d < Fv.rsf > Ft.rsf verb=n pick=2 fill=1 scaleray=1. nray=1 jray=1 gmin=-90 gmax=+90 hmin=0 hmax=180 nt=100 ot=0 dt=0.001 xsou=sf_o(ax) + sf_n(ax)*sf_d(ax)/2 ysou=sf_o(ay) + sf_n(ay)*sf_d(ay)/2 zsou=sf_o(az) + sf_n(az)*sf_d(az)/2 seed=time(NULL)
* 3-D ray tracing w/ random shooting directions
\n* pcs 2005
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\n Parameters
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float dt=0.001
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int fill=1
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float gmax=+90
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float gmin=-90
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float hmax=180
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float hmin=0
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int jray=1
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int nray=1
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int nt=100
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float ot=0
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int pick=2
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int scaleray=1.
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int seed=time(NULL)
\trandom seed
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bool verb=n [y/n]
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float xsou=sf_o(ax) + sf_n(ax)*sf_d(ax)/2
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float ysou=sf_o(ay) + sf_n(ay)*sf_d(ay)/2
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float zsou=sf_o(az) + sf_n(az)*sf_d(az)/2
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