sfshoot2 (2.0-git)
index
system/seismic/Mshoot2.c
2-D ray shooting.

 
Synopsis
        sfshoot2 < vel.rsf > out.rsf shotfile=shots.rsf vel=y order=4 lsint=n nt=nx*nz nr=1 r0=x0 dr=dx tol=0.01

 
Parameters
       
 
float dr=dx
receiver increment
 
bool lsint=n [y/n]
if use least-squares interpolation
 
int nr=1
number of recievers
 
int nt=nx*nz
Maximum number of time steps
 
int order=4
Interpolation order
 
float r0=x0
first receiver
 
string shotfile=
file with shot locations (auxiliary input file name)
 
float tol=0.01
Shooting tolerance (in degrees)
 
bool vel=y [y/n]
If y, the input is velocity; if n, slowness