from rsf.proj import * def layer(output): return 'math n1=200 n2=100 d1=0.05 d2=0.05 output="%s" ' % output Flow('one',None,layer('1.2')) Flow('two',None,layer('2+x1*(0.1-0.014*x1)-0.1*x2')) Flow('three',None,layer('3.3+0.1*x1-0.2*x2')) Flow('struct','one two three','cat ${SOURCES[1:3]}') Flow('l1',None,layer('0')) Flow('l2',None,layer('sqrt((x1-5)^2+(x2-2.5)^2)')) Flow('l3','l1','noise seed=2005 var=5 | smooth rect1=4 rect2=2') Flow('l4','l2','noise seed=2006 var=5 | smooth rect1=4 rect2=4') Flow('texture','l1 l2 l3 l4','cat ${SOURCES[1:4]}') def grey3(bias=0,extra=''): return ''' byte allpos=y clip=2.2 bias=%g %s | grey3 frame1=80 frame2=100 frame3=50 flat=n point1=.7 point2=.7 color=j wanttitle=n label1="Depth(km)" label2="X_Position(km)" label3="Y_Position(km)" ''' % (bias,extra) Flow('const','struct','unif3 n1=200 d1=0.025 v00=0,0.5,1.2,2') Result('const',grey3()) Flow('rand','struct texture','unif3 n1=200 d1=0.025 layers=${SOURCES[1]}') Result('rand',grey3()) def gauss(a,d1,d2,d3): return '%g*exp(-0.5*sqrt((x1-%g)^2+(x2-%g)^2+(x3-%g)^2))' % \ (a,d1,d2,d3) Flow('gauss',None, ''' math n1=200 n2=200 n3=100 d1=0.025 d2=0.05 d3=0.05 output="1.5+%s-%s+%s" ''' % (gauss(0.2,1,2,1),gauss(0.5,3,8,3),gauss(0.3,4,4,4))) Result('gauss',grey3()) Flow('model','const gauss','add ${SOURCES[1]}') Result('model',grey3(1.5)) End() |