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float dframe=1 | frame increment in a movie
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bool flat=y [y/n] | if n, display perspective view
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float frame1=0.5*(min+max) |
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int frame3=0 | frame numbers for cube faces
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float max= | maximum function value
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float min= | minimum function value
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int movie=0 | 0: no movie, 1: movie over axis 1, 2: axis 2, 3: axis 3
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int n1pix=n1/point1+n3/(1.-point1) | number of vertical pixels
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int n2pix=n2/point2+n3/(1.-point2) | number of horizontal pixels
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int orient=1 | function orientation
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float point1=0.5 | fraction of the vertical axis for front face
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float point2=0.5 | fraction of the horizontal axis for front face
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